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Well-placed windows can lure phantoms to the player so they can be dragged down by downwards bubble columns and die on the magma blocks that create the columns. Like most other mobs, phantoms are helpless in bubble columns and take damage from magma blocks. so this method is not reliable all the timeĪny AFK spot can be turned into a simple phantom farm. This method only keeps Phantoms away instead of preventing phantoms from spawning.So the player can bring a cat with them when they are at a farm. Phantoms try to stay at least 16 blocks away from cats. Beds will not allow the player to sleep if there are hostile mobs nearby.This is useless if the farm requires clicking to use.It is compatible with nearly all mob farms where the previous methods could not be used.
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It is possible to manipulate bed mechanics so that the player ends up in front of the bed facing it to keep right-clicking/tapping on it. When possible, the player can sleep in the bed. This method requires the player to constantly right-click/tap on a bed. The sea level can be lowered or negated upon world generation with custom settings, rendering this method useless.Mob farms are most efficient if the player is 120 blocks above the spawning areas, which is impossible considering that the sea level is usually at elevation level 64.It is very easy to dig a hole just deep enough to prevent phantom spawning.An AFK spot can be placed anywhere in any biome as long as it is somewhere below sea level.Normal mobs could still spawn on the chosen roof (unless you put slabs or torches on it)Įven though phantoms are not inhibited by water, having an AFK spot below sea level prevents their spawning entirely.The player might have to rethink where to place their AFK spot Some farms require specific places to have unobstructed sky access.It is extremely versatile - the roof can be any shape and any distance above the player.
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This way, the requirement for full access to the sky is never met, allowing the player to AFK indefinitely. As long as it decreases light levels, anything goes. This is possibly the simplest solution: cover up the AFK spot with any semi-solid or fully solid block. However, some high-efficiency mob farms are incompatible or lose efficiency based on the method chosen. Most methods are dedicated to preventing phantoms from spawning in the first place. The player is not safe underwater since water does not inhibit their movement and they cannot drown. When attacking, they swoop down quickly, “bite” to deal damage, and then quickly swoop back up to their idle positions. When searching for a target, they hover and circle at a constant elevation. When they spawn, they announce their presence by hissing loudly. After three full in-game days without sleeping, phantoms will start spawning in increasing numbers for each extra sleepless night. They will only spawn within 20-34 blocks above the player, as long as there are no blocks to stop skylight access. They also must spawn above sea level and they ignore the hostile mob cap when spawning (despite contributing to it). Phantoms spawn at night or during a thunderstorm at light level 7 or less. They are considered “ undead,” meaning that they are healed by harming potions, harmed by healing potions, burn in sunlight, and are ignored by the wither. Phantoms are often considered pests since they can deal damage, knock players off of platforms, and trigger redstone components. Most farms have specific requirements such as world height that makes phantoms spawn regularly. When AFK-ing at a farm, it is likely that the player would be doing so for extended periods of time.